Game Development | Programming

View my games and prototypes, and check out the code I wrote for them.
All projects featured on this page are available to download and play on Windows.

Check out my latest development updates here.

Featured Project - Permanence

Set in a ravaged Japanese countryside where myths and yokai run amuck, purge these lands as you battle your way to Kaosu, and learn what it means to achieve permanence.

An action rogue-like game created, designed, and built from start to finish and shipped with original assets and animations in 14 weeks.
Roles:

  • Sole Programmer - Design, code, and implement all game systems and functionality.

    • Inventory

    • Combat

    • Save/Load, Data Management

    • Menus, Options, Settings

    • Movement, Animation

    • Music, FX, Voice Lines

    • Dialogue Screen

    • Interactions

    • UI

    • Input Handling

    • AI

    • Game, Level, Music Managers

    • Editor Tools for Team

    • And More…

  • Audio Lead - Create original composition for the game, work to organize and implement all audio.

Illuminate

A 2.5d game about light.

Your light is your health. Your light is your strength. Use it to survive the ‘zone’.
When you fire an arrow, some of your light goes with it, making you vulnerable to death. When you pick up your arrows, you regain the light used in the attack, and in turn, health.
Careful, more than just old ghosts roam the zone…

Solo Dev | 5 Week Project

samurai41

Play as one of two playable classes and carry out the mission. Each gives you one unique status multiplier as you progress without dying. There’s only one thing to remember: do it fast.

Fast-Paced 2d Platformer with original music.

Solo Dev | 4 Week Project

Afterwards

Manage the horde in a post-apocalyptic, dystopian city center. The greater mission is at hand.
(In Progress Build - Level Prototype)

Solo Dev | 2 Week Project

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WIPs