My name is Lane.

I’ve been in and around music my whole life, from being in a stroller at my parents’ gigs to getting my first drum pad around age 2. Over the years, I also picked up guitar, bass, piano, and clarinet. When I was 14, I started producing beats, instrumentals, and remixes, and sharing them on early SoundCloud. Shortly after, I started playing in bands, and began my audio engineering journey.
In 2004, my father opened Wavemaker Recording Studio. Since 2018, I have provided in house instrumentation and session work, engineering services, and composition for a variety of mediums and genres.

In 2026, I graduated with an A.A.S., in game development with a specialization in game programming. This helped build my proficiency in many facets of the industry, but especially with several coding languages including, but not limited to, C++, C#, Python, and Java. Along with that, and strong experience in Unreal and Unity, I’m excited for what the future brings.